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Modeling Characters For Optimal Performance – Polygon Unity

Polygon unity

Polygon unity is something that can easily model characters when it comes to the optimal performance of low poly games. In this article, we are going to discuss the top three ways of modeling characters for achieving optimal performance in the best possible manner:

1.   Use A Single Skinned Mesh Renderer

One of the main things you should be aware of is that it is recommended to use a single-skinned Mesh Renderer for every character.

The ingenious feature of unity is that it optimizes animation with the help of culling and pounding volume updates.

Apart from that, the only way of activating optimizations is with the help of an animation component along with a single skinned Mesh Renderer conjunction.

You can go for two skinned meshes, but as a result of it, the rendering time will eventually be doubled, and this is the reason why we always encourage our readers to always go with one skinned mesh.

2.   Use As Few Materials As Possible

It is also recommended to use as few materials as possible when it comes to each mesh.

However, if you are looking forward to using different shaders for different parts, you can use more than one material on a particular character.

But you need to be aware of the fact that the use of two or a maximum of three materials will be more than sufficient per character when we talk about all kinds of cases.

So, there is no way on earth you can try to use as many materials as if optimization is your genuine concern.

3.   Use As Few Bones As Possible

Just like the use of materials, there has to be as minimum use of bones as possible. On average, there is generally the use of 50-60 bones when it comes to a typical desktop game.

However, let’s tell you that you can help yourself achieve great quality on desktop platforms and relatively good quality on the mobile platform if you go with 30 bones.

If you are targeting mobile devices, we suggest you get creative and try to keep the number as low as 30 bones and make sure you don’t exceed 30 bones at any cost.

This way, you don’t need to have site promo tvs with gaming engines to let the games operate at their best.

Final Thoughts

Polygon unity can significantly help model characters for optimal performance when we talk about low poly games.

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